# Pastebin rlJDvYL3 @SideOnly(Side.CLIENT) public void draw(Minecraft mc, double x, double y) { mc.getTextureManager().bindTexture(this.texture); Tessellator tess = Tessellator.getInstance(); WorldRenderer wr = tess.getWorldRenderer(); wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); int size = 16; int halfSize = size / 2; wr.pos(x - halfSize, y + halfSize, 0D).tex(0, 1).endVertex(); wr.pos(x + halfSize, y + halfSize, 0D).tex(1, 1).endVertex(); wr.pos(x + halfSize, y - halfSize, 0D).tex(1, 0).endVertex(); wr.pos(x - halfSize, y - halfSize, 0D).tex(0, 0).endVertex(); tess.draw(); }