# Pastebin c4D27EzM ~>DebugStop: ~> ~>StackTrace{ ~>@G:/Projects/BlitzMax/3DTileMaker/crash/crash.bmx<14,1> ~>Function crash ~>Local cam:TCamera=$00de71e0 ~>Local light:TLight=$00b71d50 ~>Global test:TMesh=Null ~>@G:/Projects/BlitzMax/3DTileMaker/crash/crash.bmx<17,2> ~>Local ~>@G:/Projects/BlitzMax/3DTileMaker/crash/crash.bmx<51,2> ~>Function LoadObj ~>Local url:String="ship.obj" ~>Local Stream:TStream=$00b6bcf0 ~>Local matlibs:TMap=$00b69680 ~>Local VertexP:TObjVertex[]=$0867ba10 ~>Local VertexN:TObjNormal[]=$086b63d0 ~>Local VertexT:TObjTexCoord[]=$09040050 ~>Local Faces:TFaceData[]=$0907aa10 ~>Local gname:String="" ~>Local snumber:Int=-1 ~>Local curmtl:String="" ~>Local Readface:Byte=1 ~>Local dir:String="" ~>Local VC:Int=7 ~>Local VN:Int=0 ~>Local VT:Int=0 ~>Local FC:Int=0 ~>Local SC:Int=0 ~>Local Mesh:TMesh=$00b7e300 ~>Local Surface:TSurface=Null ~>@G:/Projects/BlitzMax/3DTileMaker/crash/crash.bmx<53,3> ~>Local ~>Local Line:String="v -1.194732 2.432566 -0.425582" ~>@G:/Projects/BlitzMax/3DTileMaker/crash/crash.bmx<55,4> ~>Local ~>@G:/Projects/BlitzMax/3DTileMaker/crash/crash.bmx<59,5> ~>Local ~>@G:/Projects/BlitzMax/3DTileMaker/crash/crash.bmx<61,6> ~>Local ~>@G:/Projects/BlitzMax/3DTileMaker/crash/crash.bmx<249,4> ~>Function GetValues ~>Local Self:TObjVertex=$00ba0850 ~>Local Data:String="-0.425582" ~>Local F:Float[]=$00b645f0 ~>@G:/Projects/BlitzMax/3DTileMaker/crash/crash.bmx<257,5> ~>Local ~>Local I:Int=2 ~>Local FL:Int=-1 ~>@$BMXPATH/mod/openb3d.mod/openb3d.mod/inc/TSurface.bmx<365,3> ~>Function FreeVBO ~>Local Self:TSurface=$00baabb0 ~>} ~>