# Pastebin XjosOIUJ ChunkCommander command sets chunk to be loaded with player(s) chunk is saved to map with player uuid(s), with a timer (long?) indicating how long it has been since last valid login chunk map should be saved to data file for server downtime Chunk Map: chunk coords -> player name(s) chunk coords -> length loaded without login offlineLoadedTime(s) should be updated on an hour (configgable) basis, checking if valid players are online if valid player's are online, set timer to 0, else increment offlineLoadedTime if offlineLoadedTime passes maxOfflineLoadTime (congigged - default: 30 hours), then remove chunk from map