# Pastebin Q5rnqZvi [require] vulkan 1.1.0 [compute shader] #version 450 layout(local_size_x = 1) in; layout(binding = 3) buffer block { uint src; uint dst; }; void main() { dst = src / 512 / 513; } [test] ssbo 3 524288 ssbo 3 subdata uint 0 4202496 compute 1 1 1 probe ssbo uint 3 4 == 16