# Pastebin 0xcYQqXA On ForceChunkEvent, send packet to client to add chunk to force loaded list On UnforceChunkEvent, send packet to client to remove chunk from force loaded list Do the following in a RenderWorldLastEvent function: - Iterate over chunks around the player at a certain distance - if the chunks are loaded (client side visible), then: -- if chunk is in force loaded list, render world texture